为了加强对自定义 View 的认知以及开发能力,我计划这段时间陆续来完成几个难度从易到难的自定义 View,并简单的写几篇博客来进行介绍,所有的代码也都会开源,也希望读者能给个 star 哈 GitHub 地址: 也可以下载 Apk 来体验下:
先看下效果图:
一、思路描述
绘制太极 View 的步骤分为以下几步:
- 绘制一个半径为 radius 的空心圆
- 将上半圆填充为黑色,下半圆填充为白色
- 在穿过圆心的平行线上,绘制两个填充色分别为黑白色,半径为 radius/2 的圆
- 在两个小圆的圆心上再绘制两个相反颜色,半径更小的小圆
绘制过程还是蛮简单的,总的代码也就一百行左右
二、源码
/** * 作者:leavesC * 时间:2019/4/26 9:29 * 描述: */public class TaiJiView extends BaseView { private Paint paint; public TaiJiView(Context context) { this(context, null); } public TaiJiView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public TaiJiView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initPaint(); } private void initPaint() { paint = new Paint(); paint.setAntiAlias(true); paint.setDither(true); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int width = getSize(widthMeasureSpec, getResources().getDisplayMetrics().widthPixels); int height = getSize(heightMeasureSpec, getResources().getDisplayMetrics().heightPixels); width = height = Math.min(width, height); setMeasuredDimension(width, height); } private float radius; private float centerX; private float centerY; private float degrees; @Override protected void onSizeChanged(int w, int h, int oldW, int oldH) { w = w - getPaddingLeft() - getPaddingRight(); h = h - getPaddingTop() - getPaddingBottom(); w = Math.min(w, h); radius = w / 2f; centerX = getPaddingLeft() + radius; centerY = getPaddingTop() + radius; } private RectF rectF = new RectF(); @Override protected void onDraw(Canvas canvas) { //稍稍留一点间距 float realRadius = radius - 8; float temp1 = realRadius / 2f; float temp2 = temp1 / 8f; canvas.translate(centerX, centerY); canvas.rotate(degrees); //绘制边框 paint.setColor(Color.BLACK); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(0.4f); canvas.drawCircle(0, 0, realRadius, paint); //绘制左右半圆 rectF.set(-realRadius, -realRadius, realRadius, realRadius); paint.setStyle(Paint.Style.FILL); paint.setStrokeWidth(0); paint.setColor(Color.BLACK); canvas.drawArc(rectF, 90, 180, true, paint); paint.setColor(Color.WHITE); canvas.drawArc(rectF, -90, 180, true, paint); //绘制上边的白色圆 canvas.save(); canvas.translate(0, -temp1); paint.setColor(Color.WHITE); paint.setStyle(Paint.Style.FILL); paint.setStrokeWidth(1); canvas.drawCircle(0, 0, temp1, paint); paint.setColor(Color.BLACK); canvas.drawCircle(0, 0, temp2, paint); canvas.restore(); //绘制上边的黑色圆 canvas.save(); canvas.translate(0, temp1); paint.setColor(Color.BLACK); paint.setStyle(Paint.Style.FILL); canvas.drawCircle(0, 0, temp1, paint); paint.setColor(Color.WHITE); canvas.drawCircle(0, 0, temp2, paint); canvas.restore(); } public float getDegrees() { return degrees; } public void setDegrees(float degrees) { this.degrees = degrees; postInvalidate(); }}复制代码